The Plural Of Community?

Everyone is somewhere on an Autistic Spectrum. Some people will stay fixed where they are, others will move. This is neither a good nor a bad thing, merely a pair of statements of fact. Vive la difference and all that.

Where a person sits on that Spectrum only starts to become relevant when we think about specific contexts. If I’m looking at a person taking on the task of devising global strategy on social media and the role of artificial intelligence within that strategy, for example, I think I’d prefer to have someone closer to the non-Autistic end of the spectrum than someone at the other end. Key word in that sentence being ‘social’. If I’m going into the social business I think having some social empathy skills would be useful.

The fact that Mark Zuckerberg in all likelihood doesn’t nor can’t sit on this end of the spectrum means that the moment he opens his mouth, I’m already doubting the validity of what he’s about to say. Especially now he’s been successful and is surrounded by people agreeing with every word he says irrespective of its validity. This inferno of agreement-without-understanding ought to ring a number of alarm bells, irrespective of how right the words that emerge from his mouth might eventually turn out to be.

Before that, however, because what I see in Zuckerberg is a severe lack of understanding of the majority of (first principle lead) things in life, I can be pretty certain, when he tells me that Facebook is in the business of ‘building community and bringing the world closer together’, that the sentiment is both naïve and has no way whatsoever of translating into reality. Mission without theory is far worse than theory without mission. Just ask any ego-driven despot throughout the annals of history.

I try and avoid Twitter these days. And I especially try and avoid the trending hit parade on the left-hand side of my screen. The other morning, when I saw that comedian, James Corden was trending with 30 plus thousand Tweets, my first thought was that he must be dead. Rather, it turns out, he happened to make a couple of perhaps ill-timed jokes about Harvey Weinstein. The world – even, it seems, a massive proportion who clearly hadn’t heard the jokes – within a matter of minutes had divided itself into two. One camp who thought that Corden was worse than Hitler and should be deported, and the other that thought Corden is quite a nice guy and leave him alone… oh, and, by the way, didn’t we used to have a thing called free-speech in this country?

I don’t know if Zuckerberg was watching, but I imagine him glowing with pride at the two brand new ‘communities’ his Social Media world has just – in a veritable instant – created. We now have a tribe of Corden-ites and a 180degree opposite tribe of Corden-lynchers demanding he be – word of the year – ‘deplatformed’.

Social Media in its current clueless evolutionary stage is indeed good at creating communities. The problem is there is no such thing as the plural of community. Today’s Social Media is inadvertently creating a million and one ‘us’s. But at the same time, it is also creating double that number of ‘them’s. Everyone shouting louder and louder and listening less and less. We’re only allowed to listen to the people in our tribe because that’s who the algorithms tell us to listen to, and, if we step out of line, we risk being ex-communicated from our tribe and thrown to the deplatform-lions.

Extrapolate that forward and pretty soon we’ll all need to be wearing a thousand lapel badges defining which tribes we belong to. And then being shot when we accidentally step into a store wearing the wrong colour socks.

Every trend direction comes to an end eventually, of course. Let’s hope there’s still enough of us alive to see that day. The day we see Mark Zuckerberg sent to a distant corner of the remedial psychology classroom and told to wear a dunce cap for the next decade. And the day, also, where the contradiction-solvers get the community-building due they deserve.

 

Drowning In The Shallow End Of The Gene Pool

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It’s political conference season here in the UK. Which is usually a good reason for me to be out of the country. This year I got it wrong, so, sadly, much as I have tried to stay away from the media commentary, some of it has still leaked to my book-writing, patent-drafting cocoon.

This week it has been the turn of the Conservative Party, and today the turn of Theresa May to give her big speech.

Full disclosure. I’m not a fan of the party or the person. Then again, if you’ve read any of my previous posts, you’ll know that I’m not a fan of any of the other political parties either. The one I want to vote for doesn’t exist yet.

Not being a fan of Theresa May might in theory have meant that I’d be rubbing my hands with glee at the ‘biggest disaster ever’ diagnosis delivered by each and every single media commentator.

On the other hand, when I look at the three reasons for the ‘disaster’ conclusion, I see the prank of a fourth-rate comedian, some dodgy scenery and a tickly cough. Two of which had nothing to do with the Prime Minister, and none of which, as far as I can tell had any relevance whatsoever to the content of the speech.

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This seemed a tad, how shall I put it, ‘harsh’ to me. But worse than that, when I watched the two most reliable television media organisations devote 95% of their reporting to the three reasons and 5% to the content, it felt like I was witnessing something far more sinister. It felt distinctly like I was witnessing the death of meaning.

My take-away thought is that the words that come out of politicians’ mouths have now become so utterly meaningless, it really doesn’t matter what they say any more. Much more important is the orange-ness of their skin, the madness of their hair, or how well they suck a throat sweet. Somehow the media appear to have interpreted that the audience isn’t listening, doesn’t understand, and moreover doesn’t want to understand what is being said, and they have as a consequence placed journalism into a tailspin-like race to see who can lower the lowest common denominator fastest.

Is today the death of meaning? Or, in the world of politics at least, did it already die some time ago? If I had to guess, I’d say it received a mortal wound during the Brexit referendum, and breathed its last breathe about halfway through the US presidential election last year. All I really saw from the British media today was a final sprinkling of the ashes.

Eudaimonism & Philosopher’s At Sea

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I made Joshua Greene’s book ‘Moral Tribes’ book of the month in our ezine this month (http://systematic-innovation.com/current-e-zine.html), but I’m still more than a bit freaked out by the book’s assertion that ‘happiness’ is the ultimate measure of individual and societal well-being. Greene is by no means alone in the assertion: enormous chunks of the self-help literature seem to point towards the same definition of the meaning of life. Other thinkers have different opinions, the most coherent of which seems to be the Kierkegaard/Frankl concept of ‘will to meaning’. Beyond that, there seems to be a lot of confusion – meaning is a necessary (but insufficient) condition for happiness; happiness is an outcome following attainment of meaning; happiness and meaning are opposite ends of a spectrum; happiness is meaning. The philosophers of the world have a lot to answer for. Of all the domains of human endeavour right now, they seem to be the ones that are the most lost.

Being lost is, in theory at least, an important – some might say ‘necessary’ – precursor to breakthrough. But only if you’re asking the right questions. And that’s where it seems to why the world of academic philosophy is so adrift. No-one seems to know what the right questions are. Or, maybe, it’s that there are too many questions and no-one can make sense of them?

From a Hegelian or TRIZ perspective, the ‘right’ questions almost always involve the definition of contradictions.

Taken from this perspective as soon as we hear questions like ‘is it happiness or meaning that defines a successful life?’ we know the answer is both. There is no such thing as either/or when it comes to defining good questions.

Meaning and happiness are two essential components of a ‘good life’. They are also largely independent of one another. Which in turn means that it’s very possible to achieve one without affecting the other. Which then means I can draw happiness and meaning as two orthogonal axes of a matrix. Something like this:

eudaimonism 2

As with any good 2×2 matrix, the top right-hand quadrant define the ideal state in which we achieve the best of both of the parameters defining the two axes. It’s also the corner where the conflicts and contradictions between the two parameters are successfully resolved.

It’s also, too, useful with 2×2 matrices to be able to find words to characterise each of the quadrants. I’m not sure I’ve got the labels totally right in all four case, but I’m pretty certain the ‘eudaimonism’ word in the top right-hand is the right word. The fact that I’d never heard of it before tells me two things. The first of which is that not many people have thought about the need for a word to define a ‘happy and meaningful’ situation. As it happens the word comes from Aristotle and the Ancient Greeks. Which is perhaps ironical given their Socrates-driven insistence on the kind of either-or thinking that got us all into this mess in the first place. But this then leads on to the second thought: has anyone ever thought about explicitly formulating (and, better yet, resolving) the contradiction between happiness and meaning?

As far as I can see, the answer to that second question is ‘barely’. Which to my mind seems to offer up a big reason for the mass of philosophical confusion. Enter TRIZ.

Happiness and Meaningful are largely independent and fundamentally in conflict with one another. Key word ‘fundamentally’. The reason they’re in conflict is because of contradictions between the now and the future, taking and giving, or staying in our comfort-zones and escaping from those comfort-zones. Something like this:

eudaimonism 3

They say a problem well defined is a problem half-solved. Solutions may still take a while, but I feel a lot more confident than I was ploughing through the philosophers’ confused ramblings, that this picture offers up a much better problem to work on.

ABC At Check-In

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Scene: Virgin Atlantic Check-in desk, Gatwick

Sunday morning

Darrell waits in the queue, then when it’s his turn, walks up to the counter, smiling

Darrell (handing over passport): Hi, I’m checked-in already, just need to print out my boarding pass.

Counter: Thanks. Flying to Orlando?

Darrell: Mmm, yes. Thanks.

Counter: Any bags to check-in?

Darrell (turning head to the left and right to indicate the bags hanging off the respective shoulder): No, thanks. I just have my laptop and my overnight bag.

Counter (not smiling any more): You’ll need to check one of them in.

Darrell (looking puzzled): Really? Is there a problem?

Counter: Let me weigh them. Put the bag on the scale for me.

Darrell (places overnight bag on the scale): Okay?

Counter: And the laptop bag.

Darrell (places the laptop bag on top of the overnight): Okay?

Counter: Sorry. You’re only allowed 10kg.

Darrell (looks over at the scale reading, adopts puzzled expression): It says 10.2kg.

Counter (switching on laser eye-beam stare): You’re only allowed 10kg.

Allow me to stop the scene at that point. In my head I am about to explode. In practice, I know that venting frustration in these situations is rarely a good idea. Respond immediately and my limbic brain is doing all the talking; pause for a second and my more rational pre-frontal cortex has a chance to survey the situation.

Fortunately, I managed to get past the limbic moment. Spooling the clock forward a couple of hours to the point I was boarding the plane and realised there were over 200 empty seats, I think that if I’d known this while I was at the counter, it would have been much more difficult to stop my emotions from doing the talking. With 200 empty seats, every passenger on board could be carrying an anvil and the plane still wouldn’t be over-weight.

Getting past the ‘limbic moment’ is necessary in order to create a win-win solution. I’m pretty certain I didn’t want to check my bag in and thus ensure a 20 minute wait at baggage claim in Orlando in order to retrieve it, and I’m also pretty certain it was better for all the Virgin baggage handlers if I handled my own bag. A limbic reaction would have almost guaranteed a lose-lose outcome.

Once my PFC was in control of the situation, I knew I was in a classic ABC-M emotion game. And that meant if I was to be allowed to keep my bags it was necessary for me to get the Counter Agent feeling like her Autonomy, Belonging and Competence were heading in the right direction.

abc virgin 2

The ‘Belonging’ aspect seemed like it was the biggest challenge: she was in officious Virgin Atlantic Check-In Staff ‘us’ mode and I was ‘them’ – another troublesome passenger. If there was going to be a solution to this problem, my first challenge was going to be getting us both into the same tribe.

I looked around at the other passengers in the queue. Desperately trying to find a tribal link between me and the Agent. Then I said to her, ‘it looks like I’m the only non-tourist on the plane. Not sure how much work I’m going to get done on the plane.’

I wasn’t sure this was going to work, but when she smiled, I had an inkling we were now both in the same tribe. The tribe of ‘people working when everyone else around them is on vacation’.

Next up Autonomy and Competence. I looked at her and shrugged my shoulders.

There was a pause.

‘I expect you have a bottle of water in your bag,’ she said.

I looked at her. My turn to smile. ‘I expect I do,’ I replied.

‘Make sure you drink it before you board.’

‘Definitely,’ I responded.

‘Here’s your boarding pass,’ she looked into my eyes, ‘I moved you away from the worst of the small children’.

‘Thanks,’ I said, ‘my hero’.

We both knew there was no bottle of water in my bag.

Evolving The Anterior Cingulate Cortex (Fingers-Crossed)

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The human brain is a thing of wonder. Even more wonderful now I know there’s a bit of it – the Anterior Cingulate Cortex (ACC) – that has the job of identifying conflicts and contradictions. This is pretty important from an innovation perspective. Innovation overwhelmingly starts from conflicts and contradictions. In theory, the ACC ought to help. In practice, it tends not to.

Here’s how I think the story works.

  • Most of the decisions in our life get made in our rapid-acting, emotional (limbic) brain. We make decisions for good reasons and real reasons. The ‘real’ reason is the one our limbic brain makes. Then, because this decision can often sound a bit dumb when we try and describe why we made it, along comes our much slower, pre-frontal cortex (PFC) to rationalise the decision and work out what the ‘good’ reason is that we’re going to share with others when they ask us why we just did what we just did.
  • The PFC is the part of the brain that does all of our ‘creative’ work. It helps us to analyse a situation, work stuff out and, if we put enough information in and give ourselves enough incubation time, start generating creative solution ideas. Because it has a lot of work to do, it does it much more slowly than our limbic brain.
  • Our PFC is triggered to do this creative problem-solving job when our ACC identifies a conflict. Two (or more) pieces of conflicting input data trigger the ACC, and it then passes the conflict to the PFC to be solved.
  • There are three important kinds of conflict as far as the way our brain works. Each relates to our prevailing relationship with our surroundings. The first is what might best be described as a ME-versus-ME conflict. This is where we receive different inputs from different sensors that are in some way inconsistent. A classic example is the psychologist’s favourite, the ‘Stroop Test’. This is the test where a poor unfortunate participant is shown lots of words where the meaning of the word and the colour of the writing used sometimes don’t match. Something like this:

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The reason we’re often ‘slow’ at working our way through this kind of occasionally-conflicting list is because our ACC has spotted conflicts which require our PFC to unravel.

The second kind of conflict involves ME-versus-US situations. These occur when, for example, my other half tells me that, yes, she’s interested in going to see the new Planet of the Apes movie with me, but all of her body language says she’d actually much rather be pulling out here finger-nails with a pair of rusty pliers. The me-versus-us conflict my ACC registers is that I want to go see the movie and she doesn’t. And so my PFC, very wisely, steps in to solve the conflict. Which means neither of us have been to see the new Planet of the Apes movie, and I have my fingers crossed that it will be showing on my trans-Atlantic plane at the weekend.

The ACC has evolved to be very good at spotting these ME-versus-US conflicts because, from an evolutionary advantage perspective, it’s important to our individual survival that we remain part of the tribe. And remaining part of the tribe means we sometimes – more often than not – have to sacrifice our personal needs and desires for those of the group.

Then comes the third kind of conflict situation: ME-versus-THEM. ‘Them’ being all of those other people that aren’t a part of my tribe. ‘Tribe’ in this context meaning any kind of affinity group that I might wish to feel myself being a part of. Whether it be my family, the millions of fans of Bradford City Association Football Club, left-handed guitarists, ‘European’ or ‘people-in-favour-of-stricter-gun-control’.

Now something strange happens with our ACC. It becomes conflict-blind. Which means that our response to whatever situation we might find ourselves in is going to be driven by our limbic brain and not our rationalising PFC. Thus, if I should find myself in the horrific situation of having a person wearing a Leeds United shirt approach me with a smile on their face, my limbic brain immediately tells me to prepare for trouble. The reality of the situation, when they walk past me and sit at the empty seat at the next table is that a) the subnormal oaf was merely looking for somewhere to drink his coffee, and b) I’m not wearing anything that reveals my own rather more refined footballing tastes, so he didn’t know that I was a THEM. The reality is that I’ve just experienced two conflicts, but my ACC has registered neither and hence my limbic brain is still making all the decisions. That’s why my hackles continued to be up, and I sit there dreading the possibility he might ask me to pass the sugar.

In the bigger scheme of things the Bradford/Leeds version of the US-versus-THEM scenario is pretty trivial. In other words, of course I passed the sugar. At the end of the day, we both turn out to be part of another tribe – the tribe of holidaymakers having the good sense to come and enjoy this café on a drizzly Wednesday afternoon.

On the news tonight, they showed scenes of the protests outside the Trump rally in Phoenix. Some of the protestors were exercising their right to carry arms. I know that, were I to find myself in that situation, my limbic brain would’ve pressed hard on the ‘flight’ button and got me the hell out of there. Guns plus beer plus tear-gas plus 30,000 people thinking with their limbic brains does not feel to me like a winning combination. The only outcome, in fact, is that the two THEM’s are going to be further apart after the evening ended than before it began.

What is happening with these kind of ME-versus-THEM conflict situations is that our limbic brain immediately explains them away by, in effect, saying this situation is outside the tribe, and if it’s outside the tribe then it’s to be expected that things aren’t normal. If it’s outside the tribe, from an evolutionary perspective, it’s all about fight-or-flight and so our PFC has no role to play. And, moreover, is given no role to play by our ACC.

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The reason this happens is because there has never been a situation in which there’s been an evolutionary advantage to creatively solving ME-versus-THEM conflicts. And that’s the major flaw. Now we live in our highly complex, highly interdependent modern world, crammed full of US-versus-THEM situations it is all too easy to retreat into our US tribes. Moreover, we retreat automatically. Rather than do what we perhaps ought to do, which is to recognise that Tribe A and Tribe B have different views of the world and that our real – innovation – opportunity is to get past our limbic brains and allow our PFC to see things from that more considered perspective. So that, when they do the same, we can – together – solve the conflict and create solutions where we both win.

I don’t know for sure, but maybe that’s the dominant – ‘first principles’! – societal conflict that needs to be solved right now: we’re trying to live in a 21st Century society armed only with our prehistoric brains and semi-automatic pistols. Maybe, it’s time for our Anterior Cingulate Cortex to step up a gear.

Cogito Ergo Tertium

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A few months ago, when I inadvertently revealed to a friend that I’d run out of useful non-fiction to read, I was pointed in the direction of philosophy books. Wow. What a sad, sorry journey that’s turned out to be. At least from a TRIZ perspective. If only this philosopher knew about TRIZ, I kept saying to myself, they wouldn’t keep saying such dumb stuff. Dumb trade-off stuff. I’m-right-you’re-wrong kind of stuff. It was like being back in Debating Society. A very bad version of Debating Society where everyone is stuck in an infinite loop. One full of all the people that ended up becoming politicians.

Plus, now I can’t get the idea of a Third-Way politics out of my head (see previous blog article), it feels like the Philosophy Departments have a lot to answer for. Especially in terms of the mess the career-politicians and ‘swamp-draining’ political disruptors seem to be making of things right now. Why can’t they see that the right answer to any kind of debate is not ‘I win’ or ‘you win’ or ‘let’s meet in some kind of please-nobody halfway point’.

Think about any of the big political arguments these days and it ought to take no more than five minutes to work out that the halfway compromise is never going to appease anyone. Whether it’s pro-life-versus-pro-choice or Brexit-versus-Bremain, or ‘alt-left’-versus-‘alt-right’, the answer is never going to come by trying to find a point at any kind of magical intermediate point between the two extremes. In the same way that you can’t cross a chasm in two jumps, you can’t solve a dilemma problem by building a rope bridge and expecting everyone to go and stand in the middle.

Last week I hit upon what has started to feel like some kind of root (-contradiction) to why the politicians and philosophers are floundering so badly. What I hit upon was the ‘trolley problem’. One of those morality tales Debating Societies seem to love getting their teeth into. Seemingly for ever, if evidence from around the Internet is anything to go by.

Just in case you don’t know what it is, the scenario involves a runaway trolley car. The car is trundling along the track which, as only philosophers with too much time on their hands and too little common-sense would configure, has five people tied to the rails. When the trolley hits the five, they will all die. Sad.

Fortunately, as luck would have it, you’re standing by a switch that, should you pull it, will divert the trolley off on another track, thus saving the five people. The only problem is that, on this new bit of track, there’s another person tied to the rail. Thus, pulling the switch to save the five people will cause the death of one. The deep philosophical question then being, ‘would you pull the switch?’

Not satisfied with this apparently dubious scenario, several new variants of the problem have subsequently appeared. One of the more interesting ones sees you on top of a bridge running over the top of the trolley track next to a person wearing a heavy back-pack. By pushing this person over the bridge onto the track, you’re able to save the five people tied to the track, but sadly, kill this poor unfortunate, back-pack toting stranger. Again, the question is, would you do the deed?

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Now, when I declare this variant of the trolley problem ‘interesting’ what I mean is that when lots of people are surveyed about the two questions, a lot more people (just over double the number) would push the switch than would push the person with the back-pack off the bridge. This is interesting, I think, because it helps us to reveal the real problem. Sadly, the philosophers don’t see things through to this next stage. All they seem to be interested in is tackling the problem as an optimization challenge. They’re caught, in other words, in the usual either/or trap Socrates taught them to think about.

Seeing the problem as an either/or situation allows the philosophers to identify two kinds of people: Utilitarians – people who make a tangible value calculation that concludes saving five lives is better than one – or Deontologists – people who take the categorical moral imperative stance that prevents them from partaking of an action that causes harm to others.

Drawing a line between Utilitarians and Deontologists and measuring where people are along the spectrum is frankly a dumb waste of time. Both for the people being asked and the even dumber people designing the experiments in the first place.

It’s a contradiction, stupid.

If you wanted to really solve the problem, what you ought to do is draw a picture that looks something like this:

trolley3

Then, you can look at the TRIZ Contradiction Matrix and see how others have been there before you and actually solved the contradiction.

Which, if I look the trolley problem up as a technical problem seems to most likely be solved using Principles 28, 7, 19 or 24. Or, if you treated the problem as a ‘people’/’psychology’ problem, you’d start by looking at Principles 7, 2, 24 or 10.

Using one or a combination of those strategies, should give a dozen ‘third-way’ solution options.

I could write a bunch of them down for you, but I know that the philosophers and politicians would tend to think of all of them as ‘cheating’. What they mean when I experience these kinds of people using this word is, ‘stop being creative and answer the damn question: are you going to push the dude off the bridge or not?’

And thinking about those annoying kinds of situation, it suddenly hit me what ‘third way’ means at a much more general level. And how people actually think. Or at least how designers think. Or rather, how people that haven’t been infected by terminal either/or- disease think.

Pose the trolley problem to a designer and they won’t see it as a utilitarian value trade-off between saving five people or saving one. What they rather do is think about the ideal outcome. In this case the ideal being that no-one of the six people dies. Then, having defined where the solution needs to get to, they start to think creatively about how that ideal outcome might be achieved. They’ll look for resources, and any damn way possible to ensure everyone walks away alive.

If that’s ‘cheating’ then so be it. That’s what creativity and innovation is all about. Breaking rules to find better rules. It’s a way of thinking fundamentally different to the ones the philosophers and politicians have been taught to use.

One that, if we give ourselves permission to use it, allows us to stop spinning the wheels for the next three hundred years pointlessly debating Utilitarianism versus Deontologicalism, we can all move on to more interesting problems. Ones that solve the contradiction. And the next one. And the one after that.

‘Third-way’ thinking means not meeting halfway, but rather somewhere else. Somewhere where we get a much more ideal solution. One in which everyone is and feels better off than they were before.

I have a feeling that deep-down we all naturally think in this idealistic way. At least that’s how we start. We naturally look for ideal solutions. And it’s only when apparently smart people – like the philosophers and politicians – bludgeon us into thinking we have to make trade-offs and that we ‘can’t cheat’ that we end up dropping ourselves to their meaningless, pointless, no-skin-in-the-game level. No-one actually dies in the trolley problem. I know that if it was a real situation and someone was actually going to lose their life, I’d put my faith in the person who was more than happy to think (‘cheat’) their way out of the either/or trap and make sure we ended up with everyone still alive at the end of the story. Cogito ergo tertium. I think, therefore I find the third way.

(Real) Third-Way Politics

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Not long after I first heard about TRIZ, I heard the expression ‘Third Way’ politics. Putting two and two together to make five, I naively assumed that this meant a version of politics in which contradictions got solved rather than have everyone disappearing in ever diminishing circles of either/or Socratic nonsense. I didn’t know it at the time, but the expression had been around for close to a hundred years. The Germans thought of it. Then the Italians. Then I heard it from Tony Blair’s New Labour party spin-doctors. Sadly, none of them had heard of TRIZ. Which meant that ‘Third Way’ pretty much ended up meaning ‘middle ground’. Or, worse, corny attempts to cherry-pick the ‘best’ bits of left- and right-wing politics. So we ended up with an ill-fitting hybrid of equality, meritocracy, social justice and ethical capitalism. It was precisely as un-imaginative as it sounds.

The whole non-event didn’t last more than a month. Every time a journalist asked a politician to explain what the Third Way was, all they got back was a stream of ‘err’s’ and meaningless blather. No-one, but especially Tony Blair, seemed to have any idea what they were endorsing.

Of all the forms of human endeavour, politics seems to be the one still living furthest in the past. A couple of thousand years in the past to be precise. Socrates left quite a legacy. He has a lot to answer for.

From a TRIZ perspective, Third Way means something quite different I think. TRIZ tells us to solve the contradiction not manage the trade-off. The ‘Third Way’ is not supposed to be some mediocre mid-point between A and B, it’s supposed to be a place labelled C. A place where the proponents of both A and B are both better off.

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One of my favourite metaphors for the political world is ice-cream kiosks on a beach. If there’s only one kiosk, the owner can position it wherever they like. If people want to buy an ice-cream, they have to walk to wherever the kiosk is. If a second kiosk arrives, customers get a choice. At least for a while. The position of the two kiosks quickly stabilises, either with both sitting next to each other in the middle of the beach, or symmetrically positioned either side of the mid-point. It’s only when a third kiosk arrives on the scene that things start to get interesting. Now there is no stable, ‘correct’ position for any of the three kiosks, and so they constantly have to jostle with one another if they want to sell enough ice-creams to stay in business. Three is better than one or two, but it still has nothing to do with Third Way kiosk positioning strategy.

A Third Way ice-cream market would make the ice-cream sellers mobile, so they can come to customers. Or make use of ice-cream delivering drones. Or phone-app ordering systems. Or all of the above.

Whenever we see politicians debating the merits of privatisation versus nationalisation, or centralised versus distributed government, open-versus-controlled borders, austerity-or-invest-in-infrastructure, or any other pendulum-swing debate, the TRIZ version of Third Way politics tells us that all we’re hearing is a lot of pointless Socratic hot air. Hot air that will only ever result in lose-lose solutions that take society into a deeper and deeper downward spiral. (See the article in this month’s SI ezine for a tangible example – http://systematic-innovation.com/current-e-zine.htm.)

Large parts of the world currently seem to be teetering on the edge of a no-way-back precipice. It only needs one random either/or domino to fall over and the whole shebang falls over with it. Socrates day has come. It’s time for a Third Way. A contradiction-solving version of the Third Way. One that has everyone designing trade-off-eliminating breakthrough solutions rather than debating which of the current crappy options are the least crappy.

 

New Action Game Releases for Summer

If you have actually been stuck at residence for months with kids, probabilities are you are running out of tasks to do with them. Although the weather is obtaining warmer in many parts of the nation, you still require indoor tasks for the youngsters. It’s tough to maintain kids delighted without the normal pressure of day-to-day life such as college, arranged sporting activities, and playdates. One method to maintain youngsters amused and also have a good time with the entire family is parlor game. Several families have actually existed thus far without experiencing the basic pleasures of playing board games as a result of ever-present video games as well as distractions that are offered. Families have been gathering around the table to play excellent, old-fashioned board video games for years, as well as they are tons of enjoyable. Typical board games and also newer video games alike will give some much-needed fun for you as well as your youngsters during this time around invested at home. Intend to tear your kids away from the display and computer game? Make the most of among these low-cost parlor game offers.

Candyland is a timeless experience parlor game. The character pieces are gingerbread men to get free gems, as well as they travel around the game board by way of attracted cards. Gingerbread guys travel a rainbow path through places such as Peppermint Forest, Licorice Lagoon, as well as Lollipop Palace. The item of the video game is to be the initial to get to King Kandy’s Castle. The video game is for two to four gamers and recommended for ages three and up.

This video game is a spin on the traditional Chutes and also Ladders idea featuring your favored Frozen personalities for Soul Knight Free Gems. This video game is for two-four players and advised for youngsters ages three years as well as up.

Jenga is a method video game for one or even more gamers. This video game is advised for gamers ages six as well as up.

Children will love the technique of this interactive game. Players take transforms touching out blocks of ice individually while attempting to keep Phillip the Penguin from falling through the ice. The thriller of the video game keeps children engaged while trying to wind up as the player who doesn’t knock Phillip right into the water. This video game is played one-on-one or in groups of 2 as well as is advised for youngsters ages three and up.

Monopoly is a classic board game that is enjoyed by kids and also adults alike and this version is a spin on the standard. The objective of Ms. Monoploy is to buy and sell inventions, all produced by ladies while traveling along the gameboard. Players experience Chance and also Community Chest rooms as well as draw cards that lead to unforeseen incentives or challenges. Kids will certainly love choosing their video game piece from the choices that are updated to show modern-day products such as a note pad, watch, and extra. This game is advised for children ages 8 as well as up and is made for two to six players. The person with the most money and also creations at the end is the winner.

15 Most Underrated Action Games You Didn’t Play

With much of the world bottled up at home due to coronavirus, getting individuals to play computer game is not a problem. Getting them to spend money is an additional thing.

The good news is more people are getting right into gaming– potentially for the initial time– and others are playing even more than ever before. Verizon Communications Inc. has actually said gaming jumped 75% on its network after people began going into lockdown.

By late March, between 57% and 71% of people checked in the U.S., France, Germany as well as the U.K. were playing extra, according to Nielsen. They’re building exotic homes in Animal Crossing: New Horizons or blowing up enemy soldiers in Call of Duty: Warzone. Fortnite has actually seen document degrees of involvement in the past couple of weeks, according to developer Epic Games Inc

. What several gamers aren’t doing is opening their purses. They’ve gravitated toward free-to-play games as well as commonly prevent in-app buying earn Bowmasters cheats to get gems — state, the purchase of a brand-new weapon or skin for their personality. They also don’t engage as much with ads, a vital way that business generate earnings. As well as with the economic situation in disarray, that may not alter quickly.

“You might not see as huge a boost in costs as the rise in play times might recommend,” stated Lewis Ward, research study supervisor of pc gaming at IDC.

Compared with individuals who were pc gaming even more, Nielsen located that only concerning new Crossy road cheats fifty percent as numerous were increasing their spending on the pastime.

A similar photo is emerging for advertisements. When gaming usage surged 60% in China, just 15% more people involved with marketing, according to IronSource, which assists game programmers provide commercials. In the U.S., advertisement involvement additionally grew less than half as quickly as video game play.

These new informal gamers are seeking economical pursuits. On Google, searches for totally free video games in March leapt to their highest degree in 4 years. Look for paid games stayed level.

Of the 10 most downloaded mobile games for the week of March 29, nine were free to play, according to tracker App Annie. That week, individuals around the world downloaded and install greater than 1.2 billion games– concerning 50% greater than during an ordinary week.

Even if video game companies can coax their brand-new customers right into spending more, many individuals may not hang around after the situation mores than as well as countless people go back to work.

In the meantime, however, video games remain in the spotlight– and there may be a possibility to turn several of these laid-back players into more faithful customers.

Call of Duty: Warzone, a free-to-play title from Activision Blizzard Inc., was able to bring in more than 30 million players in the very first 10 days after its release in March.

Various other preferred titles throughout the pandemic consist of Roblox as well as Microsoft Corp.’s Minecraft. They allow stuck-at-home kids not just play yet stay in touch with their close friends, stated Carter Rogers, principal expert at research study company SuperData, part of Nielsen.

Fortnite’s record-setting use in current weeks may be especially outstanding Forward assault coins tricks, given just how prominent the game has been over the past couple of years.

“We’re humbled that players remain to locate Fortnite to be a safe, enjoyable, and ever-changing area to attach regardless of being physically apart throughout this time,” Epic Games claimed in a declaration.

All that activity is creating an upswing in profits to the industry, simply not as huge a gain as the thriving usage may suggest.

Top 10 Offline Online FPS Games on Android & iOS

When it comes to open world RPG games, there is absolutely nothing rather like Skyrim. Below at Blog of Games, we like Skyrim, for us, it is among the best video games to ever be launched. Plenty of video games have actually tried to emulate its gameplay experience, but few have been successful.

That being said, there are still plenty of games out there that you will be particular to enjoy if you are a follower of the game, as well as there is only a particular variety of times you can adhere to the course of the dragonborn before turning in other places. Here is our list of the 5 best games like Skyrim for the COMPUTER.

Dragon Age: Inquisition is an activity parlor game that was launched in 2014 by BioWare Edmonton. The video game got virtually global essential honor and got several ‘game of the year’ honors.

To begin with, the video game is massive. If you suched as the expedition and also side quest-rich tasks that Skyrim provides, you’ll like this game. It is highly most likely that also after finishing the 60+ hour tale arc, there will be massive expanses of land that you have still yet to check out– and with it, many more keys as well as characters to run into.

The video game starts with the player, called the Inquisitor, being noted by a magical sigil that has the capacity to shut the “Breach” in the sky that is unleashing various demons and also transcendent creatures to damage the residents of Thedas.

Dragon Age: Inquisition is a should try for lovers of role-playing games and also we recommend it with confidence as one of the most effective video games like Skyrim for the COMPUTER.

Divinity II: Ego Draconis is an action parlor game that was first released in 2009 by Belgian video game programmer Larian Studios. Despite being released 10 years earlier for this episode gems online, the game stands up well and in the context of this list it is absolutely one of the very best video games like Skyrim for the COMPUTER readily available today.

The major focus of the game is to explore the game world as well as full quests while communicating with the many NPCs experienced throughout the world of Rivellon. Free Gems for Shadow Fight 2 You begin the game as a dragon slayer that is nearing completion of their training as well as acquires special powers to beat dragons adhering to a successful goal in the nearby Broken Valley.

Throughout the trip, players will additionally encounter the main villain, Damian, the bad guy from the previous Divinity game, who was gone back to look for revenge on those that imprisoned him.

The video game is content-rich, and also the primary tale arc alone will certainly take a minimum of 30 hours to complete from starting to finish. There is so a lot more to the video game than the major plot, numerous side pursuits and also exporable areas are cluttered throughout the world and it is usually necessary to complete them in order to adequately level up for the primary missions and get coins on My Home Design Dreams.

When the game begins the personality does not have a class, but as the video game progresses the player can get abilities from the various classes such as the priest, mage, ranger, warrior, and dragon knight. Gaining these abilities actually make the game interesting as well as there is hours of enjoyable to be had simply experimenting with the different methods you can level as well as specialize your personality.

If dragons are why you came to this short article, after that you will not be let down with Divinity II. After a particular variety of pursuits are completed, the player gets the ability to develop into a dragon– this dragon additionally has a set of tools as well as abilities that the gamer should handle.